It’s a bit like Yellow Submarine by way of low resolution sprites, and I totally love it. There was a certain weirdness to those days that VVVVVV captures perfectly. Those little anthropomorphic stop signs I talked about earlier, gaggles of flying red skeletons, a giant glowing elephant, flying words like “YES” and “OBEY” are all among the many “characters” you’ll encounter throughout the game. It hearkens back to the days when the Commodore 64 was one of the the most powerful gaming machines on the market, a time when technological and financial constraints made surrealism practically a requirement for most games. Like I mentioned in the intro, the game looks like something from 25 years ago. The writing is earnest, sometimes funny, unpredictable, and sets the tone of mystery, desperation, and excitement appropriate for a game where escape from a cartoon space disaster is the primary order of business. There is a good amount of dialog here, especially for a platformer, but it’s never long winded or hard to chew. Captain Viridian must traverse a landscape where gravity is less of a law of nature, and more of a suggestion of nature a suggestion that the good captain can interpret (and often ignore) in a variety of different ways.Īlong the way, he’ll chat with his crew (if he can find them) and unravel the story of this strange potential death trap by examining the text found on various monitors strewn throughout the game’s world. There is an accident early on in the game that strands and scatters the crew, and it’s up to you as Captain Viridian to rescue your compatriots before escaping from this bizarre (and awesome) dimension. ![]() I will give you the answer to this question.Īs all of you who just read Anthony’s review will know, VVVVVV is the story of a space captain and his crew, lost in a bizarre and treacherous otherworldly landscape. Now the game has come to the 3DS, and people want to know if it’s still a 10/10. That’s why I bought the game on PC earlier this year, and I loved every minute of it. Still, that didn’t stop our own Anthony Burch (now an internet superstar and game developer himself) from giving the game a 10/10. It’s nostalgic for a period of gaming that even I’m almost too old to remember, a pre- Mario era when player characters had just just two frames of animation and spent their time dodging attacks from living stop signs and giant, automated representation of the word “NO!” That’s not exactly what’s hot on the streets right now, is it kids? It’s name alone is hard enough for most people to compute. ![]() VVVVVV is one of those games that doesn’t feel like it should exist.
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